You'll also find a single human city there.Ĭontrolling these cities is key to the map. You can also reach them by following the river shore to the south. The access to these cities is a single mountain pass, but the AI isn't smart enough to use that as a chokepoint. The surface cities are surrounded by water and bridges. There are three on the surface, and another one underground. Around the middle of the map is a tight cluster of big Dwarf cities.There is also a slightly bigger ruined city you can rebuild to the north. There are, however, a lot of low-tier goblin troops that will join you. There are a bunch of outposts here you can liberate, but these are too small to be of any use and you don't have time to grow them. The strategic situation on the map is like this: If you're still fighting dreadnought units when tier 3 artillery is in play, you definitely are on the back foot. The dreadnought is the Dwarf who is the first opponent you face. You need to attack fast on this map.įor one thing, it's notable that the human player in this mission is NOT a dreadnought, but a theocrat. In general, though, Jacco is likely right that your problem is strategic rather than tactical. Sundren might be able to learn Smokescreen, though a cheap and effective spell that will greatly reduce the harm ranged attacks can do. Magically, the Wind Ward and Armageddon spells would help a lot, but frankly you're not going to have the time to research or cast those. (except flame tanks.) Unfortunately, these units are rather slow and have a harder time charging the machines. (Though cannons will still hurt them.) Their fire attacks will also hurt machines a lot. Unfortunately, the low-tier versions are unlikely to survive a barrage of cannon balls and flames.ĭefensive, it would really help if you managed to take over some of the Dwarven cities on the map, which would let you build Forge Priests and Firstborns, both of which are immune to fire and so would help a lot against Juggernauts and Flame Tanks, the most dangerous dreadnought units. One thing that helps is units with the Demolisher ability, such as Goblin Marauders, Dwarf Axemen and Goblin Big Beetles. In addition, your goblin troops often inflict Blight damage, which machines are *also* immune to. Many of your units rely on Spirit Damage, which all machines are immune to. In more general terms, facing a dreadnought with a theocrat can be tricky.
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